During my internship for the Voxel School Master’s program at Globant Games, I developed a 3D model of the MP5, applying the full production pipeline for videogames: reference research, blockout, highpoly, lowpoly, UVs, baking, and texturing. Throughout the process, I took into account the technical limitations set by Globant, optimizing the model to balance visual quality and performance, which allowed me to gain practical experience in creating assets adapted to a professional environment.
Thanks to Diego for the feedback:
https://www.artstation.com/diegominguez
https://www.artstation.com/g-artworks